Light attacks were a defining element in Street Fighter IV’s battle system. They were the perfect combo starters, with players able to tap out a few safe attacks and see if they connected before proceeding with the unsafe, but more damaging, parts of a combo. The balance of risk and reward was off, then, and Capcom has smartly addressed this in SFV. While a handful of characters can still combo from lights into mediums, pushback has been increased so you can’t use them for lazy hit confirms. Cancel properties have been changed too, so light attacks can only be cancelled into the light versions of special moves. They’re still low risk, then, but are now low reward too – just as it should be. If only Capcom had put as much thought into the game’s content and structure.