Streamline www.bit.ly/ streamlinegame
Now that we’ve bested all but a handful of TheWitness’s most inscrutable puzzles, a quick palette cleanser is in order before we polish off the rest. Streamline feels like a friendlier, slighter cousin to Jonathan Blow’s puzzle epic. Here, you also have to draw a line and reach the exit, but rather than navigate through mazes, you have to find a way to use the sporadic furniture in a sparse grid to reach your goal. Hit a direction key and your line will extend until it hits something, whether that’s a solid block, the edge of the play field or your own tail. A series of special squares both help and hinder, some stopping your line from leaving while others arrest you mid-dash to allow a change of direction or cancel everything you’ve done. It’s smart stuff, of which Blow would no doubt approve.