TO THE POWER OF ONE

A good idea was all Dean Ed­wards had – un­til he came across BeefJack Cre­ate

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Dean Ed­wards had long dreamed of mak­ing his own game. He had ideas aplenty, and the will to work hard, but his lack of ex­pe­ri­ence across game de­vel­op­ment’s nu­mer­ous dis­ci­plines meant that many of the con­ven­tional routes to mar­ket were closed to him. Then he dis­cov­ered BeefJack Cre­ate, and part­nered with the team to take

Iron Fish from draw­ing board to re­al­ity.

“The hard­est part for me was get­ting the pro­ject started,” he ex­plains. “With Iron Fish, I wanted to cre­ate a game that would ap­peal to the es­tab­lished and grow­ing fan­base of hor­ror games. As this is my first game, I was very ner­vous about get­ting it right. BeefJack has been in­cred­i­bly sup­port­ive and re­ally be­lieved in the pro­ject right from the start, which in­spired a con­fi­dence in me to de­liver the best game

Iron Fish can be.” Fast for­ward to the open­ing months of 2016, and Ed­wards has a game forged in Un­real En­gine 4 that has met with the press and pub­lic at high­pro­file in­dus­try events, and is tan­ta­lis­ingly close to be­ing re­leased on PC and Mac. Not bad work for an in­di­vid­ual at the be­gin­ning of his game de­vel­op­ment ca­reer.

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