TO THE POWER OF ONE
A good idea was all Dean Edwards had – until he came across BeefJack Create
Dean Edwards had long dreamed of making his own game. He had ideas aplenty, and the will to work hard, but his lack of experience across game development’s numerous disciplines meant that many of the conventional routes to market were closed to him. Then he discovered BeefJack Create, and partnered with the team to take
Iron Fish from drawing board to reality.
“The hardest part for me was getting the project started,” he explains. “With Iron Fish, I wanted to create a game that would appeal to the established and growing fanbase of horror games. As this is my first game, I was very nervous about getting it right. BeefJack has been incredibly supportive and really believed in the project right from the start, which inspired a confidence in me to deliver the best game
Iron Fish can be.” Fast forward to the opening months of 2016, and Edwards has a game forged in Unreal Engine 4 that has met with the press and public at highprofile industry events, and is tantalisingly close to being released on PC and Mac. Not bad work for an individual at the beginning of his game development career.