Junction sequences are the game’s most unusual gameplay moments, a necessary bridge between the core game and its four live-action interludes, as well as your only real moments of control over the storyline. Taking control of antagonist Paul Serene, you’re given a small area to explore and encouraged to interact with as much of the environment as possible. Once you’re ready to move on, you’re asked to make a decision – in the case of Act One, it’s how brutally or deviously Serene’s Monarch corporation will react to Jack Joyce’s interference. In an unexpected parallel to Dontnod’s
Life Is Strange, each possible decision is preceded by a ‘Glimpse’, a stream of clips designed to show you a snapshot of what effect your action will have on the continuing story.