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Rem­edy’s DIY ap­proach to de­vel­op­ment is ad­mirable, and it’s never clearer than in Quan­tum Break’s fa­cial tech. Pri­mar­ily us­ing a home­brewed cap­ture sta­tion – built out of, among other things, tens of offthe-shelf DSLRs, a bank of un­used Xbox One al­pha kits and the heatsink from a PS3 – the stu­dio’s cre­ated a col­lec­tion of re­mark­ably con­vinc­ing dig­i­tal ac­tors. In or­der to demon­strate just how ef­fec­tively Rem­edy has cap­tured the hu­man face, even out­side of speech, an an­i­ma­tor ac­ci­den­tally in­vokes the spirit of Su­per Mario 64 by load­ing up X-Men and Jack Joyce ac­tor Shawn Ash­more’s dis­em­bod­ied head onto his mon­i­tor as he speaks to us, leav­ing it to glance around the room and gawp word­lessly. It’s in­cred­i­bly un­nerv­ing.

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