The lonely is­land


Crowle was raised in Corn­wall, but the game won’t be too au­to­bi­o­graph­i­cal. He has, how­ever, re­cently been re­vis­it­ing his old stomp­ing grounds, and spent a week­end sketch­ing at a scrap­yard down in the south west. “I think in or­der to cap­ture this el­e­ment of mag­i­cal re­al­ism it’s im­por­tant to ac­cu­rately rep­re­sent lo­ca­tions a lit­tle more than you some­times see in games…” This only goes so far, though. “When I joined the in­dus­try I had a much stronger Cor­nish ac­cent, and I’ve had to kind of lose that be­cause no one took me se­ri­ously,” he says. “I want to make sure the char­ac­ters are fully rounded, that they’re not just stand­ing there in smocks, chew­ing on a bit of straw.”

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