STYLE OF THE CREATOR
A couple of thousand hours of play later, we think we’ve got a reasonable handle on what makes Hidetaka Miyazaki the game designer tick, but what about the man as a player? Is he a Bloodborne-style combatant, all pacy aggression, or does he prefer to sit back and fling spells from afar? “My favourite character type is the mysterious one,” he says, a revelation that will surprise no one. “I especially like those who wear heavy armour and carry a shield, facing their enemies with a stiff, immovable attitude. As for weapons, I like to use a mace or sword. It doesn’t matter if it’s a straightsword or a greatsword – I like something that can thrust. I don’t use projectiles often, but I will use a crossbow in critical situations.”
The crossbow’s weapon skill, which fires off multiple bolts in quick succession, means that what was previously one of the weediest options for ranged battle is now capable of dishing out the damage. Perhaps that came at Miyazaki’s insistence: he certainly seems happy enough with the changes his team has made to some of his favourites. “In Dark Souls III, we’ve added new mace skills and tweaked the stats on the Lightning Spear. It really fits my playstyle now, and I’m very happy with it.” No doubt the staffer that implemented it feels a little safer in his job, too – if Miyazaki’s boss designs are any guide, it’s easy to envision him as quite the taskmaster.