Miyazaki was busy with Bloodborne while Dark Souls II was being made, and fans who perceive the game to be the weakest in the series are quick to equate its relative quality with Miyazaki’s absence. Given that he’s now juggling his designer-director duties with his position as company president, and the fact that development of Bloodborne and Dark Souls III have overlapped, armchair pundits have suggested that he may not have been able to give the creation of Dark Souls III his full attention. Not so, according to From staffers.
“Once we come up with a design, we submit it to the director [Miyazaki] and he gives us his feedback,”
Masanori Waragai, FromSoftware concept artist, tells us. “Then we redesign and ask for more feedback again. The design goes back and forth between the design team and director until we get it perfect. We do extensive study and research, but Miyazaki is an expert at creating historical games set in the atmosphere of medieval Europe. We learn a lot from him.”
Composer Yuka Kitamura describes a similar process of back-and-forth with Miyazaki on the soundtrack for the game’s boss-battle themes. “Working that closely with him was a pleasure, an inspirational creative experience,” she says. “It enabled me to create something I could never have created by myself.” The end result certainly sounds very much to Miyazaki’s taste. “I’m confident that the music for the boss battles is deeper, and darker, than ever,” Kitamura says.