Turning inventory management into a kind of spatial puzzle game is among Resi 4’ s best ideas, though it’s rarely been imitated since. The grid-based system is hardly new, nor is the idea of larger items taking up more space:
Diablo II adopted a similar approach, though objects couldn’t be rotated as they can here. Later, DeusEx:Human Revolution missed the point of a physical representation of your gear by automatically rearranging items to accommodate any new additions. Successful micromanagement can be time-consuming, though it’s made easier with the inclusion of a window to temporarily switch out smaller items while you figure out whether it would be more efficient to store your rifle vertically or horizontally.