Deliver Us The Moon
KDeveloper/publisher KeokeN Interactive Format PC Origin The Netherlands Release August
oen Deetman is part of a generation of developers that is increasingly looking upwards for inspiration. Yet Deliver Us
The Moon isn’t focused so much on cosmic concerns as real-world disquietude, the search for a new home a pressing worry in light of global warming, the depletion of natural resources, and escalating societal unrest. Set 50 years hence, it centres on the fallout of a mission to find humanity a new home. It’s a survival game of sorts, but at its heart is a very different driving force: yes, it’s about keeping one astronaut alive, but only so that they might be able to perpetuate existence for the rest of us.
Its story posits the notion that in the near future all the global space programs assembled to form a single entity: the World Space Agency. They built an extensive network of bases on the Moon to assess its suitability for sustaining human life. Those bases are now deserted; the WSA threw its collective hands in the air, abandoned its assignment and withdrew. Your journey to the Moon is very much off the books: it’s a rogue mission to find out why everyone gave up, and whether it would be possible to resume their research. Desperate times, and so on.
It may be a hypothetical scenario, but it’s one that game director Koen Deetman has carefully researched to make it feel plausible. “If we carried on as we are today with Earth it would be [finished],” he says. “So I wondered what if we’d got to that stage and we had to take drastic measures. The Moon is the closest object in our space that we know about, that we’ve visited, and because it’s a dead rock it might actually be the perfect test subject: if life can work out there, then we might be able to find a solution here. And that’s what the player is going to find out.”
A dead rock it may be, but you’ll have more than a barren surface to look at. The WSA bases will reflect the cultural diversity of the rescue effort, though you’ll also uncover evidence of the cultural and political differences that may, in part, have resulted in the dissolution of the agency. “At first it’s a rare example of world peace,” Deetman says, “an ideal world where all these superpowers are working together. But of course that kind of thing doesn’t always work out and people end up pointing fingers at each other.” It isn’t just the usual suspects involved, either: alongside the US, Russian and European teams there are South American and panArabian representatives – and the imminent rise of private space travel will be a factor, too. We’ve seen failed utopias before, but it’s a surprisingly convincing piece of fiction, with a global flavour that also serves an aesthetic
Koen Deetman, founder and game director at KeokeN