Col­lab­o­ra­tion and com­pe­ti­tion needn’t be mu­tu­ally ex­clu­sive

UDC’s shar­ing spirit is all well and good, but no stu­dio wants to run the sup­port role for­ever. Teams work­ing on small com­po­nents of games be­ing led by a stu­dio half­way across the world use the op­por­tu­nity to prove them­selves wor­thy of a lead­ing role. “There’s a com­pet­i­tive as­pect to it for sure,” MD of Ubisoft Toronto, tells us. “But it’s healthy: you want to prove that you can bring some­thing spe­cial. You see it at UDC: when some­one’s got an idea they want to come here and say, ‘I’m the one that fig­ured this out.’ There’s com­pe­ti­tion, yes, but it stim­u­lates de­bate, and doesn’t go against col­lab­o­ra­tion.”

Alex Parizeau,

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