Does the procedural tech ever throw up unfortunate scenarios where players really can’t reach something?
In the early days, right at the start of the game you could get yourself trapped. It was generating levels where you could drop down into a room, but until you got the double-jump boots you couldn’t get out again. I took it out, and it immediately killed a really exciting sensation when you’re playing it. Because you’re basically naked in those first levels. You’ve got no special tools, and there’s something really nice about studying your environment and making sure before you get into a room that you can definitely get out of it. You’re supposed to be a thief and be intelligent about the way you approach things. In the end, I left it, and put in a little tutorial box that says, ‘Look, you can get yourself into a position you can’t get out of, so be careful’.
Founder, Size Five Games
Are you a big fan of procedural generation?
Well, the games I’m starting to enjoy more and more these days tend to be procedurally generated. I think there’s something exciting about not playing the same game every time. Put it this way: I’d rather play Sonic The Hedgehog with a randomly generated Green Hill Zone than play the same old level.
Do you find it an easier approach?
I don’t think it’s easier, it’s just different. When you’re doing something that’s procedurally generated, you think, ‘Oh, it’d be so much easier if I was hand-crafting everything’, and when you’re doing hand-crafted stuff, you think, ‘Hmm, it feels a bit flat’. I think we’ll look back on procedural generation and realise what a turning point in videogame development it was. It’s something that books and TV and movies can’t do, something that can really define videogames even more as a standout medium. game, it’s not a huge burden to restart it,” he begins. “Like when you restarted XCOM and you blitzed through those first few levels, because you suddenly understood flanking and you understood how to use grenades and all this sort of stuff. It was supposed to be that kind of thing.”
He’s right to insist that the 100-day limit is vital – and, more importantly, that it’s actually rather generous. One player on the Steam forums has recorded a completion time of 13 in-game days. Additionally, you can purchase an upgrade that