Shut up and play the hits


There’s a cer­tain ten­sion be­tween the per­son that creates a game and the one that plays it. Game de­sign­ers are, like all cre­atives, rest­less: in an ideal world they would be pro­lific, cer­tainly, but would never do the same thing twice. Yet the videogame busi­ness has been built on a foun­da­tion of in­ces­sant se­quel-mak­ing. We play­ers say we want in­no­va­tion, but if there’s none to be found we’ll hap­pily take more of the same.

Dark Souls III

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