Shut up and play the hits
There’s a certain tension between the person that creates a game and the one that plays it. Game designers are, like all creatives, restless: in an ideal world they would be prolific, certainly, but would never do the same thing twice. Yet the videogame business has been built on a foundation of incessant sequel-making. We players say we want innovation, but if there’s none to be found we’ll happily take more of the same.
Dark Souls III