Hidden Folks offers a new twist on the Where’s Wally? formula
An experimental designer and an illustrator seek out a new twist on Where’s Wally?
Hidden Folks is the younger, cooler sibling of Where’s Wally? (or, as it’s also known, Where’s Waldo?). But while the latest project from Bounden and Fingle creator
is about looking for individuals, his collaboration with illustrator
is anything but the result of a concerted search.
“I accidentally stumbled upon Sylvain’s miniature illustrations at his graduation expo,” de Jongh recalls. “I was immediately drawn to it: taking a close look, discovering all those little scenarios and tiny stories unfolding. That feeling of ‘Wow, what’s happening here?’ was very
Adriaan de Jongh
inspiring, and I jokingly told Sylvain we should make a game together.”
He might’ve proposed the idea flippantly, but it took hold. The result is a series of animated, sprawling and minutely detailed scenes that respond to the probing clicks of players. Your quarry isn’t necessarily hiding in plain sight, but might be concealed within a garage, or behind a trailer stacked high with crates. This interactive element, combined with Tegroeg’s black-and-white line illustrations, results in a fresh-feeling twist on the objectfinding genre. The design has also forced Tegroeg to approach his work differently.
“I’ve never made a game before,” he says, “so it took a while to figure out how to get my drawings from paper into the game without losing their charm or density. I had to buy a scanner and learn how to make sprite sheets, but now we know exactly how the process goes. And being able to quickly translate our ideas from paper to interactive or animated scenarios allows us to focus on stuff like the game’s structure and interface, which have proved more difficult to get right.”
There’s still work to do, then, but the pair aim to release the game on Steam and iOS in late 2016.