From a technical standpoint, Naughty Dog is the jewel in PlayStation’s crown. Mark Cerny’s Advanced Technology Group is based in a walled-off corner of the studio floor, and the Uncharted maker was one of the first stops on Hideo Kojima’s fact-finding tech tour after he signed up with Sony. What’s the secret? “We do a lot of bruteforce management of assets,” lead game designer Ricky Cambier says. “The second we’re done with an animation, we unload it. That gives us room to focus on the environment. Take the marketplace demo. Drake has all these animations for walking and exploring, but they’re not loaded, because we need that space for more, more, more. I’d be curious to know how many other studios do it.” Not many, we suspect.