Naughty Dog is one of gaming’s better storytellers. Among the small group of studios that work with budgets in the tens of millions, it’s almost without equal. But pacing is not simply a narrative concern, Cambier explains – it affects the design teams too. “Uncharted’s about variety,” he says. “We have these great, tense sniper fights. We have these narrow hallways with shotgunners closing in on you. Then we have setpiece moments, very specific fights. Just like the story arc, our combat arc has this pacing, these beats we have to hit, these transitions that we have to think about.” Cambier’s confident that Naughty Dog’s design team has pulled it off. We’ll find out for certain soon enough.