Sound cubes


Su­per Hyper­cube’s sound ef­fects and dy­namic sound­track con­trib­ute a great deal to the game’s sense of nos­tal­gic fu­tur­ism. Cre­ated by Koko­romi mem­ber Damien Di Fede, the mu­sic is yoked to your in­ter­ac­tions within 3D space. Each of the cubes ‘sings’ a note, and as you gather more cubes to your clus­ter, you add to the build­ing cho­rus. It’s an in­ge­nious de­sign which, like Tet­suya Mizuguchi’s Rez, causes the sound­track to match the nat­u­ral ebb and flow of the on­screen in­ter­ac­tions. The higher the stakes, the more in­tense the cho­rus, while a lost life will bring every­thing to a qui­eten­ing halt. Other sounds are tied to spe­cific en­vi­ron­ments, al­low­ing for the de­sign­ers to in­tro­duce a nat­u­ral pro­gres­sion to the sound­track apart from the player’s per­for­mance.

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