Dialogue Send your views, using ‘Dialogue’ as the subject line, to firstname.lastname@example.org. Our letter of the month wins a New Nintendo 3DS XL, supplied by the Nintendo UK store
Edge readers share their opinions; one wins a New Nintendo 3DS XL
Whenever I think about virtual reality I get a deep feeling about its scale that overwhelms me. We used to see VR just as a new fancy and curious gadget, but it has much more to offer besides funny moments. It’s offering us a whole new world of possibilities to explore. It’s not a just a different videogame experience, but a whole new medium which is going to make an impact on entertainment, science, tourism, cinema, TV…
Virtual reality developers now have the ability to immerse the player completely; they can almost literally transport us to other worlds, because the limitations of the screen don’t exist any more. It reminds me a little of the leap from 2D to 3D graphics: everyone knew it was going to be something big, but I’m sure none of us could have imagined the point we’ve reached today.
Forget about physical borders. We won’t have to pretend we are somewhere ever again; we will simply be there. That’s going to cause a lot of trouble. Avoiding real-world obstacles (be that the screen, the controller, or your mum taking you out of the experience) has a price; not only a monetary one, but also a philosophical one. Constantly exchanging realities isn’t the best way to stay sane. The disconnection from reality will attain levels that we have never seen before.
Also, new technologies are never cheap. Costs will be reduced with time, but what happens in the meantime? We can answer this with another question: what happened the last time a gaming technology was too expensive for our little pockets? The return of retro gamerooms may not be far away. Sergio Abreu García
Until VR is more widely adopted, that’s a fine idea. It would’ve spared the room we’ve had to sacrifice for Vive, and would at least mean we’d get a match in multiplayer games. We tried a Vive FPS online the other day. Seven people were playing it worldwide. Ultimate evolution
Normal developments within the gaming world don’t necessarily interest me that much. I’m probably a closet cynic, quietly criticising everything from a distance. However, with the long-awaited public release of the Oculus Rift, and its potential to bring virtual reality (a feature that I never truly believed would reach the average consumer so soon) to the living room, the future of gaming appears bright. No longer restricted to the game developers and very wealthy that we admire online, I’m actually hopeful that I will one day get to try and maybe, just maybe, own a VR set myself.
For the first time in a long while I’m excited about the future of gaming. After all the disappointment of the ‘nextgen’ consoles (which are underpowered, to say the least), virtual reality promises a unique way of playing our beloved videogames all over again. Over the years games have attempted to offer us players more and more ways to immerse ourselves; to leave reality and escape completely into virtual bliss. Technological breakthroughs that I read about and observe always appear decades away from reaching someone like me, who occasionally invests his student loan in new gaming tech.
However, things have now changed. Virtual reality is real; it’s on the market. I know this is true because Valve keeps reminding me on Steam that ‘VR IS HERE’. These bold words remind me that I’m not in some lucid dream sequence. No, those fancy headsets you’ve jealously seen others use can now be yours for many, many pound coins. I was hugely worried about the whole idea being another gimmick, like 3D. I think I
“In its current state, VR is too expensive, and simply lacking the library of games it needs”
may be wrong. VR could be the advancement in gaming tech that we really need.
Although virtual reality is actually a real, buyable object now, there’s still the issue of filling out your dedicated gaming shelf with VR titles. Oculus launched with 30 games; that’s not a bad start, but what about the future? Yeah, there’ll be plenty of indie experiments and experiences to be found on Steam and online, but how many triple-A games will follow suit? Not many, I fear.
It’s been a similar situation with Blu-ray for films. I remember seeing the first discs in my local supermarket, realising how absent a number of iconic titles were, and balking at the extraordinary price tag that came with it. It’s taken a while for high-definition films to be widely accepted as commonplace, and also to drop in price. I think that virtual reality will follow a similar trail of acceptance. In its current state, VR is too expensive, and simply lacking the strong library of games that it so desperately needs. Unlike the gimmicky, disappointing stereoscopic 3D, I actually believe that VR does have a place in the gaming world. There are possibilities for it to become the norm, which is massively promising for the technological development of gaming as a whole. Alexander Jones
Neither Rift nor Vive are truly massmarket propositions right now, and won’t be until their prices become more affordable. By the time PSVR arrives, software and pricing will need to be somewhat less of an issue if Oculus and HTC are to compete. Monster box
As I closed in on NG++, nearing the century mark in hours invested, my PS3 finally died. But it died doing what it loved: reading the
Dark Souls disc, meticulously saving the game’s data, ensuring that I never lost souls or progress that weren’t of my own undoing. This is what it would have wanted.
Kale, a level-118 fighter, exhausted from having to repeatedly tap the square button in order to gain humanity, patiently fed the last of these hard-earned currency to a Daughter of Chaos. Kale, preparing for yet another trek through Lost Izalith, didn’t know it then, but this brief rest at the Chaos Witch’s sister’s bonfire would be his last. That light, which had burned so brightly and had burned so long, finally went out – ironically, indicated to me by three blinking red lights. My PS3’s soul petered out long before Kale’s ever did.
Now, my copy of Dark Souls is forever encased inside its glossy, black tomb. I couldn’t have dreamt of a more poetic and wonderful way to burn out, though: a warrior, mid-adventure, on the eve of Dark Souls III. PS3, I hope, that in time, like every Souls player before you, you eventually come to see death for what it really is: a second chance. A second chance to get back what you have lost: a shot at NG++. I pray that you never go hollow, PS3, and may you burn as grossly incandescent as Lordran’s sun. And as for you, Andre of Astora, we have some unfinished business to attend to. Kyle Charrette
We’d tell you about the screw you can turn to manually remove a jammed PS3 disc, but you’ve gone to all this poetic trouble and it just wouldn’t be fair. Have a New 3DS XL. Power-up fusion
Videogames are inextricably linked to new technology. That’s not going to change. However, our obsession with the new, clubbed together with our understanding that retroactive approaches to design and technological limitations should be reserved for a £10 download-exclusive title, may lead to limited scope in the triple-A market. Just look at E292’ s preview of Ratchet &
Clank’s PS4 debut for a prime example. An Edge staffer is besotted by a game’s 2016 technological advancements but less welcoming of some design aspects that harken back to 2002.
Is a 2002 design approach inherently bad? Does it somehow require a lesser degree of commitment or effort from the developers? The assumption is that if the audience pays £40 they demand a cutting-edge experience, both in terms of technological sophistication and the conventions of modern game design.
But what is modern game design? It’s not judged by technological ‘progress’ but rather by trends. The Souls games have seen punishing difficulty become vogue, and Ubisoft’s success is slowly resulting in a backlash against objective-abundant open worlds. If last year’s Yooka-Laylee funding is anything to go by, late-’90s collectathons will soon become fashionable again too.
It seems a little myopic of Edge to think less of Ratchet & Clank’s 2002 design approach simply because it’s not in vogue. Give it five years and I’m sure the public’s cravings for PS2-era design will be looked at through rose-tinted glasses and Ratchet
& Clank’s PS4 debut will be heralded as a hidden gem. Who knows, maybe Sony has already engineered a revival of 2002 design philosophies with its PS2-on-PS4 scheme? Fergus Pearson
It’s not that bygone design principles are past it, but their presentation against a 2016 visual sheen can be jarring. And please stop being mean about our eyesight. Awakening
Hi there! I’m Arlo, I’m 12 years old! I really loved your magazine and it has got me really hyped up for Dark Souls III! Before this, I didn’t know a thing about Dark Souls at all, but now, thanks to you, I am really looking forward to it! I think the quality of the content in this Edge magazine is incredible! This is the first time I have had an issue of
Edge and I loved it so much I asked my dad to get me a subscription, and he did! I think
Edge is my favourite magazine of all time! Arlo Heskett Arlo! Tone down the exclams and maybe next time you can have the 3DS you asked for in all those bits we had to edit out.