Di­ablo pro­posal www.bit.ly/di­a­blo­pro­posal

Di­ablo cre­ator David Bre­vik has up­loaded the now cof­feestained seven-page pro­posal he used to pitch the game back in ’94. The doc­u­ment was put to­gether while Bre­vik was still work­ing at Con­dor, the stu­dio he founded (read more in E286’ s Col­lected Works). Bre­vik en­vi­sioned the game as a turn-based Rogue­like with ran­domly gen­er­ated dun­geons. While the game would even­tu­ally trans­form into the au­thored, re­al­time ac­tion RPG that rev­o­lu­tionised the genre, the pro­posal’s in­tro­duc­tion reveals that the spirit of what

Di­ablo be­came was there from the start. “As games to­day sub­sti­tute game­play with mul­ti­me­dia ex­trav­a­gan­zas,” it reads, “and strive to­ward need­less scale and com­plex­ity, we seek to rein­vig­o­rate the hack-and-slash, feel-good gam­ing au­di­ence.”

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