Dark Souls III PC
Getting our grasping paws on a game far ahead of release is often a curse, as well as a privilege. Our weeks-early romp through a 60fps Lothric went sour when, in one late-game area, the framerate plunged to the low double digits, and armour began to float in the air a few feet behind its wearer. A driver update sorted the latter issue, and FromSoftware soon patched the former, but for a while there the toughest game of the year risked becoming an impossible task.
Dark Souls III PS4
While the supposed nerfs to sorcery and miracles are being a little overstated – staffs and chimes have poise-boosting weapon skills for a reason, kids – pure casting builds certainly struggle with Dark Souls III’s aggressive enemies. Praise the sun, then, for pyromancy, which is as complementary to a traditional sword-and-board build as it was in Dark Souls. And some of the late-game spells are simply, thrillingly devastating.
Dark Souls III Xbox One
Everything was going to plan in our Xbox One playthrough until we reached far into Cathedral Of The Deep, at which point the framerate began to struggle to keep up with its PS4 cousin. Our jolly co-opping has been prone to some teleporty play, too, although that may be an issue relating to general server load. On the plus side, our password-matching sessions have held up well, delivering the most entertainingly accessible multiplayer in Souls history.