Three One Zero em­ploys some smart tricks to help re­duce the po­ten­tial ill ef­fects from zero-G move­ment in vir­tual re­al­ity. The first is sim­ply a brake, ac­ti­vated by hold­ing both trig­gers, that quickly brings you to a halt – which is an es­pe­cially wel­come ad­di­tion if you’ve built up more mo­men­tum than your stom­ach can han­dle. Sim­i­larly, a but­ton that re­ori­ents you ac­cord­ing to the por­tion of sta­tion that you’re in of­fers a rapid es­cape from awk­ward po­si­tions. Fi­nally, SAS Re­lief (which is named af­ter the very real phe­nom­e­non of Space Adap­ta­tion Syn­drome) over­lays your vi­sor with a black screen, which leaves only a small port­hole into the world and re­duces move­ment in your pe­riph­eral vi­sion. It works well and can be set to au­to­mat­i­cally en­gage dur­ing po­ten­tially prob­lem­atic se­quences.

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