TO BE TREASURED
Multiple platforming paths mean that glimmering treasures are less obvious than in the past, where a fork in the road signalled the objective was down one path and something shiny awaited on the other. They’re worth seeking out here, though. Finish the game and a pause-screen menu leads to a raft of unlockable bonuses bought with points accrued by finding treasures and triggering optional conversations. Alternate rendering modes let you play through the game with sepia or cel-shaded filters; character skins mean you can send Nathan to a swanky party in a wetsuit. Best of all, you can give him the weapon of your choosing at any time, and bless him with infinite ammo. It’s a smart way of encouraging everyone, rather than just Trophy hunters, to poke around off the beaten track.