SnapMap’s wel­com­ing ac­ces­si­bil­ity is re­mark­able, but it comes at a cost. You’ll be up and run­ning in un­der 15 min­utes thanks to a se­ries of quick tu­to­ri­als and a user­friendly, icon-driven in­ter­face that makes build­ing lev­els, com­pli­cated logic chains, and even mini-games a rel­a­tive dod­dle. There are hun­dreds of pre-fab­ri­cated com­po­nents to choose from, Doom’s full bes­tiary, and clever ad­di­tions such as item-spawn and AI-con­duc­tor nodes, which pop­u­late your level for you based on some sim­ple slid­er­con­trolled set­tings. But SnapMap’s smart stream­lin­ing un­der­mines its po­ten­tial power as you have to build within the re­stric­tions set out by the pieces made avail­able to you – a prob­lem il­lus­trated by the samey na­ture of the user-cre­ated lev­els avail­able at the time of writ­ing.

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