With four on­screen play­ers mean­ing no sin­gle com­bat­ant is able to use the core com­bat sys­tem to the fullest, it’s lit­tle sur­prise that Plat­inum has ex­panded the pos­si­bil­ity space be­yond tra­di­tional light/heavy air com­bos. Your cooldown-gov­erned skills – dam­ag­ing spin com­bos, sumo punch flur­ries, a disco-dance move leased from In­som­niac – cer­tainly pro­vide spec­ta­cle, but it’s a shame all your avail­able moves, cho­sen in a load­out menu be­fore the start of a mis­sion, are shared among all char­ac­ters, rob­bing the cast of in­di­vid­u­al­ity. Out in the field, green orb col­lectibles of­fer sin­gle use buffs (en­ergy drinks) and burst dam­age (rocket launch­ers), with some pre­dictable nods to the source ma­te­rial, such as piz­zas serv­ing as health pick­ups.

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