Breach and clear


A mode called Breach will sit along­side the story. It takes the com­bat, stealth, and hack­ing from the main game and gives it, in Ei­dos Mon­treal’s words, “an ar­cade twist”. You choose from a num­ber of small chal­lenges and the goal is to avoid or at­tack en­e­mies and re­trieve data. It all takes place in a vir­tual world and you can un­lock mod­i­fiers that grant you buffs and spe­cial abil­i­ties, which open like Hearth­stone card packs. It’s a cu­ri­ous ad­di­tion, seem­ingly de­signed to keep peo­ple play­ing af­ter the cred­its roll. A pro­gres­sion sys­tem and leader­boards to com­pare scores with friends re­in­force this. It’s a nice idea, with a vivid art style of frac­tured poly­gons, but we’re not sure yet what it’ll add to the over­all pack­age.

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