Power creep is meaningless without a commensurate increase in difficulty, and GungHo has certainly provided the latter. One solution is the Rogue dungeon, where your entire party starts at level one, ranking up as monsters are defeated. But PAD’s true endgame is the Ultimate Arena, a 20-battle dungeon with a boss monster on every floor, the last of which will one-shot you unless you deal out 20 million damage points on the first turn. A highly engaged global community quickly devised strategies for the dungeon – too quickly for GungHo’s liking, apparently. Arena 2 launched in January, and upped the difficulty even further, while version three recently arrived in Japan, as GungHo continues its attempt to stay one step ahead of its players.