Mul­ti­for­mat + PC

De­vel­oper DICE Pub­lisher EA For­mat PC, PS4, Xbox One Re­lease Oc­to­ber 21

EDGE - - GAMES -

Bat­tle­field 1, Steep, Fi­nal Fan­tasy XV, Quake Champions, In­jus­tice 2, Abzu, Over­cooked, Grow Up, Ti­tan­fall 2, Wil­son’s Heart, Se­ri­ous Sam VR, Ab­solver, Call Of Duty: In­fi­nite War­fare, The Elder Scrolls V: Skyrim – Spe­cial Edi­tion, South Park: The Frac­tured But Whole, Gi­ant Cop, Dis­hon­ored 2, Mafia III, We Happy Few, FIFA 17, Fe, Feral Rites, Un­spo­ken, Ob­duc­tion, Star Trek: Bridge Crew, Civ­i­liza­tion VI, Dual Uni­verse, Gwent: The Witcher Card Game, Ta­coma, Mass Ef­fect: An­dromeda, The Elder Scrolls Leg­ends, Pyre, Deus Ex: Mankind Di­vided, Ghost Re­con Wild­lands, For Honor, Oxy­gen Not In­cluded, State Of Mind, LawBreak­ers, The Tur­ing Test, Vampyr, Watch Dogs 2, Prey

There’s a darker tone to Bat­tle­field 1 that sets it apart from pre­vi­ous en­tries in the se­ries, an as­pect driven home by a har­row­ing en­counter we ex­pe­ri­ence in the at­tic bed­room of a ru­ined house. Af­ter moving in cover to avoid snipers and tank fire, we chase an en­emy sol­dier into the build­ing and lose sight of him. Af­ter a quick search of the ground floor yields noth­ing, we creep up the shat­tered wooden stair­case and sweep the first floor. Still noth­ing. Ri­fle held in front, we creep ner­vously up the sec­ond set of stairs and find our quarry crouched in the corner. A dis­heart­en­ing click re­veals an empty cham­ber, so we resort to a bay­o­net. But it’s too late, and our fail­ure to keep an eye on ammo means his hatchet punc­tures our chest first. It’s a con­fronta­tion that also serves to il­lus­trate changes made to

Bat­tle­field 1’ s close-quar­ters com­bat: melee at­tacks can no longer be coun­tered, and if two sol­diers charge each other, who­ever ac­ti­vates

their dash first will win. Bat­tle­field 4’ s uni­ver­sally equipped knife has gone, and there is now a va­ri­ety of grim melee weapons.

Bal­lis­tic weapons are en­tirely class based and they’re more spe­cialised than Bat­tle­field 4’ s to em­pha­sise teamwork. The as­sault class car­ries an SMG and shot­gun, medics get semi-au­to­matic ri­fles, sup­port sol­diers wield LMGs, and scouts use bolt-ac­tion ri­fles. Engi­neer class, mean­while, has been sub­sumed into the new Medic and ve­hi­cle classes: Pi­lot and Tanker. The lat­ter ad­di­tions make the rel­e­vant ve­hi­cle type your pri­mary weapon, to give ve­hi­cles more per­ma­nence, and more im­pact. For ex­am­ple, the Tanker can slowly re­pair dam­age to his ve­hi­cle from within the ma­chine, but the patch-up job will be much quicker – al­beit con­sid­er­ably more dan­ger­ous – if he hops out.

De­spite these tweaks and a new set­ting, our 64-player Con­quest ses­sion feels com­fort­ingly fa­mil­iar as we set about try­ing to con­trol the five cap­ture points. But this game feels stur­dier and more hefty than

Bat­tle­field 4’ s high-speed scram­bles. Bat­tle­field 1 ticks along at a more con­sid­ered pace, but isn’t any less thrilling – every ac­tion is leant greater weight and work­ing well as a squad is more im­por­tant than ever. If your side is in par­tic­u­larly dire straits, how­ever, you can call in a Be­he­moth-class ve­hi­cle and force the op­po­si­tion to fo­cus their fire – the ar­rival of a Zep­pelin dur­ing our match is a wel­come sight.

Bat­tle­field stal­warts will also be cheered by the news that en­emy spot­ting now re­quires you to be look­ing di­rectly at your tar­get, while the pre­vi­ous game’s ex­ag­ger­ated vis­ual re­coil has been toned down.

The Be­he­moths are an im­pos­ing pres­ence and can turn the tide of bat­tle, but the slower pace of planes and tanks com­bined with the new Tanker and Pi­lot classes en­sures that ve­hi­cles play a more im­por­tant role than ever

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