As a wunderkind programmer, designer and ambitious entrepreneur, Tim Sweeney is a rare hybrid, even in an industry defined by a confluence of art, technology and commerce. After creating more than 50 Apple II games, Sweeney’s first major hit, ZZT, offered a premonition of the popular game engine that would define his career, allowing players to create their own levels. After a string of shareware hits, including Jill Of The Jungle, Solar Wind and Cliff Bleszinski’s Jazz Jackrabbit, Sweeney and his Epic team began work on Unreal, a competitive 3D shooter that would also launch the studio’s engine licensing business. A string of hits such as Gears Of War and Chair’s Infinity Blade have, over the years, shown off Unreal Engine’s evolving capabilities. With free-to-play arena shooter Paragon, the studio aims to continue the tradition.