So long as you’re not ac­tively avoid­ing bat­tles, you’ll rarely find your­self un­der­pow­ered at any stage, though at times it’s worth wan­der­ing off the crit­i­cal path. You needn’t go too far: this is the kind of JRPG in which you’ll visit a bul­letin board to pick up ex­tra jobs only to find you’ve com­pleted five or six ob­jec­tives al­ready. When you’re in a town, mean­while, ap­proach­ing a whis­tle icon sees your party split up: talk­ing to in­di­vid­u­als at this stage will of­ten trig­ger op­tional con­ver­sa­tions that can lead to un­lock­ing some of the more es­o­teric roles. If the game’s light­weight chal­lenge means you hardly need to seek out ex­tra buffs, it’s still worth do­ing for the sake of flesh­ing out char­ac­ters that other­wise feel thinly sketched.

De­vel­oper Tri-Ace Pub­lisher Square Enix For­mat PS4 Re­lease Out now

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