FOUND F O OTAG E
Regular E3 observers are no strangers to the concept of a trailer that ends up bearing little resemblance to the final product, and Breath Of The Wild’s unveiling two years ago risked precisely that. While running in realtime and in-engine, Aonuma admits it was a scene created especially for the trailer. Its climactic moment – where Link fires a couple of arrows at a laser-eyed enemy from horseback, before jumping off and aiming the killing blow with his bow in mid-air – was not, at the time, possible in the game itself.
“After creating the trailer, I really wanted to put that in the game,” he tells us. “So I ended up making it come true.” Indeed, not only can Link fire arrows on horseback, but if he jumps and draws his bow, time slows as you line up your target. “There’s a lot I learned from that trailer,” Aonuma says. “Once we’d put that element in the game, it made us think: what else can we do with this enemy? How else could we fight it? It expanded to new story ideas as well. The trailer became the basis for the whole game.”