Rain­bow Six Siege PS4

Buffs for Kap­kan and Mute have made the un­der­used char­ac­ters far more ap­peal­ing to de­fend­ers. Kap­kan can now place his trip mines at dif­fer­ent heights on door­ways and win­dows, while the telltale bolt that pro­truded from the other side of a booby­trapped door­way has been sawn off. Mute, mean­while, has had the ef­fec­tive range of his jam­mers ex­tended, mak­ing him a po­tent counter to ex­plo­sive breaches – some­thing no­body wants to have to deal with.

Street Fighter V PS4

SFV’s cin­e­matic story mode is ex­actly what we wanted: camp as Christ­mas, daft as a brush, and largely in­com­pre­hen­si­ble. While clearly in­spired by Nether­realm’s Mor­tal Kom­bat story modes, sadly Cap­com has failed to no­tice the value of con­trol­ling the same char­ac­ter for a num­ber of con­sec­u­tive fights. Switch­ing rapidly from one hero to the next, you’ve no time to get a real han­dle on any of them. Still, bet­ter late than never.

Over­watch PS4

Bliz­zard’s ad­mis­sion that it would need to in­di­vid­u­ally bal­ance the PC and con­sole ver­sions of Over­watch has al­ready borne fruit: Tor­b­jorn’s tur­ret dam­age has been toned down on con­sole, but left alone on PC. All plat­forms now have Com­pet­i­tive mode, so all those or­gan­ised pre-made teams have fi­nally fled Quick Play. If only Bliz­zard could nerf them too, hmm?

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