Rainbow Six Siege PS4
Buffs for Kapkan and Mute have made the underused characters far more appealing to defenders. Kapkan can now place his trip mines at different heights on doorways and windows, while the telltale bolt that protruded from the other side of a boobytrapped doorway has been sawn off. Mute, meanwhile, has had the effective range of his jammers extended, making him a potent counter to explosive breaches – something nobody wants to have to deal with.
Street Fighter V PS4
SFV’s cinematic story mode is exactly what we wanted: camp as Christmas, daft as a brush, and largely incomprehensible. While clearly inspired by Netherrealm’s Mortal Kombat story modes, sadly Capcom has failed to notice the value of controlling the same character for a number of consecutive fights. Switching rapidly from one hero to the next, you’ve no time to get a real handle on any of them. Still, better late than never.
Blizzard’s admission that it would need to individually balance the PC and console versions of Overwatch has already borne fruit: Torbjorn’s turret damage has been toned down on console, but left alone on PC. All platforms now have Competitive mode, so all those organised pre-made teams have finally fled Quick Play. If only Blizzard could nerf them too, hmm?