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The Tem­ple Of No bit.ly/tem­ple­ofno Crows Crows Crows’ lat­est game is a Twine ad­ven­ture. Don’t let that put you off: de­signer Do­minik Jo­hann and writer Wil­liam Pugh ap­proach it with an ir­rev­er­ence that makes click­ing on un­der­lined words mostly en­joy­able. There’s also plenty of au­dio, plus Jo­hann’s il­lus­tra­tions, to in­ject some life into the ten or so min­utes you’ll spend with the game. The stu­dio prom­ises some­thing even “bet­ter than the be­gin­ning of Fire­watch”, be­fore set­ting about the genre with base­ball bat. If there is any un­der­ly­ing af­fec­tion for the form, it’s dif­fi­cult to de­tect, but enough of the gags find their tar­get to keep you chuck­ling (Twine cre­ations are,

TheTem­pleOfNo as­serts, “like a game but for teenagers who want to be in the past”). As with any pas­tiche, how­ever,

TheTem­pleOfNo in­her­its many of its tar­get’s re­stric­tions.

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