The Temple Of No bit.ly/templeofno Crows Crows Crows’ latest game is a Twine adventure. Don’t let that put you off: designer Dominik Johann and writer William Pugh approach it with an irreverence that makes clicking on underlined words mostly enjoyable. There’s also plenty of audio, plus Johann’s illustrations, to inject some life into the ten or so minutes you’ll spend with the game. The studio promises something even “better than the beginning of Firewatch”, before setting about the genre with baseball bat. If there is any underlying affection for the form, it’s difficult to detect, but enough of the gags find their target to keep you chuckling (Twine creations are,
TheTempleOfNo asserts, “like a game but for teenagers who want to be in the past”). As with any pastiche, however,
TheTempleOfNo inherits many of its target’s restrictions.