Happy 20th Birth­day, Quake bit.ly/quake20th To mark the 20th an­niver­sary of Quake’s re­lease, game di­rec­tor and de­signer John Romero has pub­lished ma­te­rial from the months lead­ing up to its 1996 launch. The trove in­cludes screen­shots show­ing off some pi­o­neer­ing light­ing tech, but of more in­ter­est are press clip­pings, emails and chat­logs from its ges­ta­tion, in­clud­ing the 1990 re­veal of an ad­ven­ture in which play­ers would wield a “ham­mer made of thun­der­bolts” and where every NPC would have a life, per­son­al­ity and ob­jec­tives. For­mer busi­ness man­ager

Jay Wil­bur, speak­ing to Flux, un­der­scores the process: “Any­thing I tell you to­day could be a com­plete lie to­mor­row, be­cause things are chang­ing so rapidly. In all of our games, we take what we learn from the past and we am­plify the bitchin’ stuff.”

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