The Elder Scrolls V: Skyrim Spe­cial Edi­tion

De­vel­oper/pub­lisher Bethesda For­mat PC, PS4, Xbox One Re­lease Oc­to­ber 28

EDGE - - DISPATCHES PERSPECTIVE -

In fan­tas­tic news for every­body who mod­ded the PC ver­sion into a dev­as­tat­ing crash-to-desk­top hole they could never quite be both­ered to climb out of – hy­po­thet­i­cally, you un­der­stand – Bethesda is re­vis­it­ing its sprawl­ing 2011 RPG. While it seems un­likely that Bethesda’s of­fi­cial over­haul will meet the stan­dards met by its mod­ding com­mu­nity, at least the thing should be playable this time.

Hope­fully, any­way: that the con­sole ver­sions will sup­port PC mods raises con­cerns about sta­bil­ity. But even with­out them this will be a gi­ant leap for­ward on the orig­i­nal re­lease. New light­ing, tex­tures and shaders will give a fresh lease of life to a game whose beauty al­ways lay more in its scale and scope than the qual­ity of its as­sets. The only bad news is that we’re go­ing to have to find an­other cou­ple of hun­dred hours in our sched­ules.

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