South Park: The Frac­tured But Whole

De­vel­oper South Park Dig­i­tal Stu­dios, Ubisoft San Fran­cisco Pub­lisher Ubisoft For­mat PC, PS4, Xbox One Re­lease Dec 6

EDGE - - DISPATCHES PERSPECTIVE -

South Park: The Stick Of Truth may have cap­tured the potty-mouthed spirit of the TV show, but as a role­play­ing game it had its short­com­ings. The sim­plic­ity of its bat­tle me­chan­ics are im­me­di­ately ad­dressed by Trey Parker and Matt Stone in this su­per­hero-themed fol­low-up. “It was barely even an RPG,” Cart­man sneers. “The com­bat sucked.” Such frank­ness is par for the course for Parker and Stone, who’ve teamed up with Ubisoft’s San Fran­cisco stu­dio for a more tac­ti­cally di­verse se­quel. Com­bat em­ploys a grid-based sys­tem, let­ting you knock op­po­nents into scenery for ex­tra dam­age, or push them to­wards allies for bonus at­tacks. Cast once again as the new kid – with the op­tion this time to play as a girl – you’re in­vited to se­lect your pow­ers ( and back­story) from a dozen char­ac­ter classes, while the script takes aim at mod­ern cul­ture.

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