Star Trek: Bridge Crew
Developer Red Storm Entertainment Publisher Ubisoft Format Rift, PSVR Release 2016
Spaceteam may have got the jump on Ubisoft with its panicinducing interstellar co-op adventures, but Star Trek: Bridge Crew goes further in its fantasy fulfilment. Handing you and three other players control of the USS Aegis bridge, your mission is to explore a mostly uncharted sector of space with a view to finding a home world for the newly planetless Vulcans. Unfortunately, the Klingons are interested in the area, too. You play in one of four roles: captain, helm, tactical or engineering. AI will fill in for absent friends, but like Spaceteam, Bridge Crew thrives on garbled instructions and the tension inherent in relying on other players to do their job well. FTL players should settle into the engineering role quickly as you attempt to manage the power being pushed to shields, phasers and engines. Those on the helm must deal with a confusing array of maps along with throttle and heading controls, and a tempting chrome-plated warp-drive lever.
The attention to detail is tremendous, and every button and slider you fiddle with makes a pleasingly recognisable sound. But it’s not until our attempt to rescue some stranded scientists, after responding to a distress signal, quickly devolves into a tooth-and-nail battle against a Klingon Warbird that
Bridge Crew’s socially led dynamism reveals its potential.