Deus Ex: Mankind Di­vided

De­vel­oper Ei­dos Mon­treal Pub­lisher Square Enix For­mat PC, PS4, Xbox One Re­lease Au­gust 23

EDGE - - DISPATCHES PERSPECTIVE -

With plenty of cam­paign de­tails al­ready out there, Square Enix used E3 as an op­por­tu­nity to show­case

Mankind Di­vided’s self-con­tained mis­sion-based mode, Breach. You’re part of a team of hack­ers break­ing into the servers of the world’s most dis­rep­utable cor­po­ra­tions. Hack­ing isn’t the most vis­ually ex­cit­ing of ac­tiv­i­ties, of course, so in­stead you play as a dig­i­tal avatar, moving around vir­tual spa­ces to re­trieve and ex­tract data pack­ets, while avoid­ing main­frame se­cu­rity. Its stylised low-poly look makes ev­ery­thing look a bit like the phys­i­cal man­i­fes­ta­tion of the In­ter­net in Fahren­heit’s lu­di­crous clos­ing third, though its com­bat is pacier than the main story mode’s. Here, the pub­lisher re-em­pha­sised the abil­ity to com­plete the game non-lethally, though Jensen’s low-wattage delivery is one weak­ness that’s yet to be ad­dressed.

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