Mass Effect: Andromeda
Developer BioWare Publisher EA Format PC, PS4, Xbox One Release Q1 2017
Given the response to Mass Effect 3’ s ending, it’s no surprise BioWare would want to get as far away from it as possible; in
Andromeda’s case, approximately 2.5 million light years. As new protagonist Ryder – a younger, less experienced lead than Shepard – you’re tasked with locating somewhere new for humanity to settle. With a trillion stars for your Pathfinder team to pick from, you may be spoilt for choice.
Considering Andromeda’s release date, its EA Play outing gave away alarmingly little. Still, the in-engine footage is a clear improvement. As with Dragon Age: Inquisition, it’s using DICE’s Frostbite 3 tech, but visually this is a cut above BioWare’s fantasy RPG. The facial animation in particular is exemplary, highlighted in a glimpse at a new Asari character.
The Tempest, meanwhile, is your new Normandy, a hub from which to jump to new worlds. These will be more expansive than in previous games, with the presence of manmade structures suggesting you’ll be able to set up a base camp on each planet. To explore that space, you’ll use a new model of the recalcitrant moon buggy, the Mako, which looks more responsive than its antecedent. The return of thermal clips may prove rather less popular, but then it wouldn’t be
Mass Effect without at least one element to divide the fanbase.