Bat­man Arkham VR

De­vel­oper Rock­steady Pub­lisher Warner Bros For­mat PSVR Re­lease TBA

EDGE - - DISPATCHES PERSPECTIVE -

A two-stage demo el­e­vated to a higher plane by hav­ing you em­body the Caped Crusader, Arkham VR opens with you de­scend­ing on an el­e­va­tor be­neath a grand pi­ano to the Bat­cave to get dressed, hold­ing a Move con­troller in each hand as you do so. The sec­ond half sees you ex­am­in­ing a mur­der scene for clues. VR-stan­dard tele­por­ta­tion en­ables you to move around the scene be­tween a few fixed points, but there’s greater in­no­va­tion on show with a de­vice that lets you link ev­i­dence to form a holo­graphic record of the in­ci­dent. Twist­ing the Move con­troller to scroll through the footage, you must iden­tify key mo­ments in the bat­tle to es­tab­lish how some­one broke Nightcrawler’s neck. PS4’s pro­cess­ing ceil­ing means it’s not a looker – think Arkham Asy­lum rather than Knight – but the sen­sa­tion of be­ing the Bat­man is in­tox­i­cat­ing.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.