Developer Kojima Productions Publisher SIE Format PS4 Release TBA
From high up in the gods at the Shrine Auditorium, we are not immediately sure what is going on. A curtain rises, a figure steps out of the shadows, and the crowd goes absolutely spare. As he (she? It?) walks towards the front of the stage, the floor lights up beneath him in time with his step. It is a rockstar entrance. Kanye? Nope, Hideo Kojima, here to unveil his baffling, and bafflingly quickly devised, new game.
Kojima is such an oddball, and such a tease, that it’s tempting to think he just pulled this idea out of his backside one morning. Get Norman Reedus in a mocap studio for a day, plug the results into a thirdparty engine, and surround it with a load of opaque symbolism that, in five or ten years or however long it takes for Kojima’s latest fever dream to become reality, could reasonably be connected to anything. Job done.
Still, it had the desired effect. Tongues wagged furiously about what sort of game Death Stranding, with its naked Reedus, its dead baby, its sea creatures and inky tethers, could possibly be. Kojima gave few interviews and gave away even less about the game behind a teaser which, he admitted, was put together in a couple of months. He insists the concept is in place, though, and that the game will be in full production just as soon as he settles on which engine to use.