Serious Sam VR
Developer Croteam Publisher Devolver Digital Format Rift, Vive Release 2016
Despite everything we know about firstperson locomotion in VR, we couldn’t help but be seduced by the idea of playing Serious Sam in a headset. And on donning the Vive kit it turns out that Croteam has our back, as this version of Sam is happy to only move within a small radius while he waits for the enemies to come to him. Glowing health and ammo icons must be targeted amid the chaos, and you can spend coins on upgrading your arsenal between rounds. Standing in Sam’s world, blasting familiar beasts while duel wielding is initially thrilling, but it’s soon clear nausea should’ve been the least of our worries. Guns feel inaccurate for the most part, and without the ability to move around the levels, the enemies’ entrenched behaviours quickly feel tedious. Serious Sam has never been about subtlety or complexity, but this twist feels a little too dumb.