Nier: Au­tomata

De­vel­oper Plat­inum-Games Pub­lisher Square Enix For­mat PS4 Re­lease 2017

EDGE - - DISPATCHES PERSPECTIVE -

Plat­inum’s stock may have fallen slightly af­ter its abysmal

TMNT game and a lack­lus­tre show­ing for Scale­bound, but rest as­sured, Nier: Au­tomata still looks the ab­so­lute busi­ness. Af­ter

Mu­tants In Man­hat­tan’s glacial pace, the nim­ble agility of Yorha 2B is a rev­e­la­tion; no doubt there will be some vari­a­tion across the three playable char­ac­ters, but the de­ci­sion to show­case out­right speed is a telling one, and wel­come too.

That said, Plat­inum and pub­lisher Square Enix say the guid­ing phi­los­o­phy for the game is ac­ces­si­bil­ity. Much of that is down to the way the game falls be­tween two stools, as likely to draw in fans of Plat­inum’s com­plex ac­tion games as it is those of Square Enix’s JRPGs. Square Enix has sup­plied the story and ad­vised on world de­sign, en­abling Plat­inum to fo­cus on a more ac­ces­si­ble take on what it does best.

A three-minute time at­tack against waves of en­e­mies yields lit­tle in­for­ma­tion be­yond the fact that this is, in­deed, a Plat­inum game. The dodge is the beat­ing heart of the game: there’s no Bay­o­netta- style slow­down, but in­stead a counter at­tack that launches foes into the air, tak­ing you with them. It may be more ac­ces­si­ble than Plat­inum’s typ­i­cal fare, but there’s plenty here to be ex­cited about, not least a boss bat­tle that is the best 3D ap­prox­i­ma­tion of bul­let hell we’ve ever seen.

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