Dead Rising 4
Developer Capcom Vancouver Publisher Microsoft Studios Format PC, Xbox One Release December 6
We can’t help but feel a warm glow during our opening moments with Dead
Rising 4. It’s nothing to do with the crowd of shuffling living dead we’re in the process of immolating using an ad-hoc flamethrower – it’s the multicoloured fairy lights on the Christmas tree standing next to us. A well-decorated tree, it seems, can make any situation feel festive. We’re also in the company of a couple of old friends: Dead Rising 4 sees Frank West return to Willamette for the holidays, along with several-thousand uninvited guests.
Taking place one year after Dead Rising 3 (and 16 years after West’s first Willamette run in), you must discover the cause of yet another outbreak in the mall as a shady military organisation attempts to cover it up. This also means a return for West’s photojournalism (and presumably peeping Tom) skills, and he can also now take selfies which should rival GTAV’s. For some reason, Capcom doesn’t think that the photography mechanic will gel with co-op, so that has been removed, but there will still be competitive multiplayer for up to four.
The military presence in Willamette doesn’t just provide a stream of bosses, as the careless soldiers have left a bunch of exo suits lying around which give West superhuman strength. Wearing one, you can fling cars, tear parking meters from the ground for bludgeoning enemies, and use highly destructive advanced military weaponry. Significantly, there is no longer a timer at play, allowing players the freedom to experiment with genocide at their leisure.