Developer Firaxis Games Publisher 2K Games Format PC Release October 21
With each new numbered entry in the Civilization series, the influential strategy game gains scale and complexity. But with
Civilization VI, Firaxis has streamlined some of its daunting depth while handing over more choices to the player than ever before. Chief among these changes is the way that cities are handled. Previously, a city would occupy a single tile and offer a zoomed-in view if you wanted to gawp at your improvements in detail. Now, in one of the biggest revisions the series has ever seen, cities can spread out across the map. Each settlement is still based on a single home tile, but you can now surround it with specialised districts, which variously contribute to the city’s growth, research, culture and production abilities.
The change means city placement must be considered more carefully than in previous games, as even districts can get geographical bonuses. Wonders now count as a district, too, and some come with building stipulations, such as the Pyramids, which can only be built on flood-plain or desert tiles.
You’ll need to prepare the way, of course, and Worker units, which take several turns to improve tiles, have been replaced with Builders who do the job instantly but disband after three uses, presumably to have a cup of tea.