Sniper Elite 4

De­vel­oper/pub­lisher Re­bel­lion For­mat PC, PS4, Xbox One Re­lease Fe­bru­ary 14


The Sniper Elite se­ries has bum­bled along un­der the steam of its scrappy, un­der­dog charm for some years now, but with its lat­est en­try it might just have hit its stride. The first in the se­ries to be en­tirely self-funded, it sees Re­bel­lion go­ing all out to pro­duce the ul­ti­mate ver­sion of its sin­gu­lar shooter se­ries.

Al­ready, Sniper Elite 4 feels con­sid­er­ably more pol­ished than its pre­de­ces­sor and of­fers a gen­uine sand­box in which to carry out your macabre busi­ness. Even the game’s small­est maps weigh in at least three times the size of Sniper Elite 3’ s largest of­fer­ing. We’re let loose in just a small sec­tion of one level dur­ing our demo, the area tak­ing in a large mil­i­tary com­pound, some wood­land, pa­trolling ve­hi­cles, and a val­ley across which spans our tar­get – a wooden bridge.

Though will­ing, we don’t man­age to fell the Ger­man con­struc­tion on this oc­ca­sion, but that’s be­cause we’re hav­ing too much fun toy­ing with the game’s ro­bust stealth and com­bat sys­tems. The game segues smoothly be­tween these two modes of play, and en­emy AI is con­sid­er­ably more read­able and de­ter­mined. It’s also now pos­si­ble to man­tle over and hang off of ledges, pulling sol­diers to their doom if they hap­pen to stray into range and lend­ing the open com­bat a sur­pris­ing flavour of MGSV as you out­ma­noeu­vre your en­emy.

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