De­vel­oper Boss Key Pro­duc­tions Pub­lisher Nexon For­mat PC Re­lease 2016


Law Break­ers’ lat­est mode, Turf War, is a twist on Dom­i­na­tion that proves just as ca­pa­ble of set­ting up late-game steals as Over­charge. Here, there are three points to take con­trol of, but rather than an ongoing tus­sle as pos­ses­sion goes back and forth, cap­tur­ing a lo­ca­tion locks it for the re­main­der of each short match. Each ob­jec­tive you cap­ture earns your team a point, but lock­ing down all three with just five play­ers re­quires strong com­mu­ni­ca­tion and co­or­di­na­tion as the op­pos­ing team po­si­tions it­self to at­tempt the same. Once all ob­jec­tives are spo­ken for, there’s a short pe­riod in which teams can score kills, in turn ac­cel­er­at­ing your cap­ture speed in the fol­low­ing round. Like Over­charge, Turf War’s spin on a clas­sic mode type feels strik­ingly fresh, es­pe­cially when com­bined with the game’s ros­ter of idio­syn­cratic hero char­ac­ters.

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