Gi­ant Cop

Pub­lisher/de­vel­oper Other Ocean In­ter­ac­tive For­mat Rift Re­lease 2016

EDGE - - DISPATCHES PERSPECTIVE -

Other Ocean’s VR de­but has al­ready at­tracted con­tro­versy, shift­ing from Vive to a timed Ocu­lus ex­clu­sive with­out warn­ing and in­vok­ing the ire of those who’d pre­ordered it from Steam. Pity, as it’s a fine ex­am­ple of VR’s value as a ve­hi­cle for slap­stick. You’re not so much the long arm of the law as the dis­em­bod­ied float­ing hands of it, look­ing down on the in­hab­i­tants of Mi­cro City and de­liv­er­ing swift, pow­er­ful jus­tice to ne’er-do-wells. You might, for ex­am­ple, use a mag­ni­fy­ing glass to iden­tify a crim­i­nal, be­fore swat­ting them into the dis­tance – well, it’s hard to cuff perps with dig­its of this size. You can play bad cop, too, pick­ing up cit­i­zens and fling­ing them into the sea, or hurl­ing trucks into a beach­side protest gath­er­ing. The ap­peal of in­ter­ac­tive phys­i­cal com­edy can wear thin quickly, so gi­ant fin­gers crossed that it’ll of­fer some depth.

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