Developer/publisher Ubisoft (Montreal) Format PC, PS4, Xbox One Release February 14
We knew last year, when For Honor was announced, that Ubisoft Montreal’s game of multiplayer swordplay would have a singleplayer campaign, but it was the weighty, patient, deeply satisfying PVP combat that made it stand out. This year the focus shifted to the campaign, and the game’s great conceptual flaw was brought to the fore: for all that Dark Souls Deathmatch is an intriguing proposition, the minute you transplant it to a singleplayer mode you invite comparison with one of the finest series ever. The results are unflattering.
They’re also a thematic mess, one that Ubisoft’s writing staff have their work cut out to justify. Medieval knights, Japanese samurai and Norse vikings doing battle in a multiplayer game of thrones? And there’s actually a story behind all this? Still, co-op – either online or in local splitscreen – will at least mean you can share a laugh.
Regardless, the combat system still sings, with quick flicks of the right stick changing the angle of your approach, and good decisions met with heavy, satisfying blows and squirm-worthy finishing moves. Multiplayer remains the main draw, and so long as the development team manages to escape the wearying trappings of the contemporary Ubisoft game, it could be on to a winner.