In­jus­tice 2

De­vel­oper Warner Bros Pub­lisher Nether­realm Stu­dios For­mat PS4, Xbox One Re­lease 2017

EDGE - - DISPATCHES PERSPECTIVE -

On first in­spec­tion, In­jus­tice 2 seems to have lit­tle to jus­tify its se­quel sta­tus. It looks much the same as its pre­de­ces­sor, and plays al­most iden­ti­cally: there are lit­tle tweaks here and there, and new char­ac­ters such as Go­rilla Grodd and Su­per­girl, but our first match in Nether­realm’s sec­ond DC-uni­verse fight­ing game doesn’t make much of an im­pres­sion.

Then the match ends, and we see In­jus­tice 2 makes one of the most rad­i­cal in­no­va­tions in fight­ing game his­tory: loot drops. And not just of the cos­metic kind, since each piece of arm, leg, chest and head wear car­ries a buff to some part of your arse­nal. In a genre that lives or dies on its char­ac­ter bal­ance it seems to be ask­ing for trou­ble, es­pe­cially since gear drops get more pow­er­ful the longer you play. Nether­realm’s match­mak­ing al­go­rithm needs to be fault­less for it to work.

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