Developer/publisher Studio MDHR Format PC, Xbox One Release 2016
While Cuphead has become a familiar presence at videogame shows, the impact of those vintage cartoon visuals never diminishes. Up until now, every opportunity to try the game has centred on its charismatic, memorable and tough-as-nails boss fights, but Studio MDHR’s latest build adds in a handful of platforming levels, too.
Enemies continually run in from both sides as your slowly edge your way forward, shooting everything that moves. There’s no sense of dynamism or momentum, and we found ourselves wishing they were even briefer than their already short spans. They still look the part, at least – though it was hard to tell levels apart due to some samey design and backgrounds – but feel like gristle forced between the game’s highlights as an afterthought. A disappointment.