Cup­head

De­vel­oper/pub­lisher Stu­dio MDHR For­mat PC, Xbox One Re­lease 2016

EDGE - - DISPATCHES PERSPECTIVE -

While Cup­head has be­come a fa­mil­iar pres­ence at videogame shows, the im­pact of those vin­tage cartoon vi­su­als never di­min­ishes. Up un­til now, every op­por­tu­nity to try the game has cen­tred on its charis­matic, mem­o­rable and tough-as-nails boss fights, but Stu­dio MDHR’s lat­est build adds in a hand­ful of plat­form­ing lev­els, too.

En­e­mies con­tin­u­ally run in from both sides as your slowly edge your way for­ward, shoot­ing ev­ery­thing that moves. There’s no sense of dy­namism or mo­men­tum, and we found our­selves wish­ing they were even briefer than their al­ready short spans. They still look the part, at least – though it was hard to tell lev­els apart due to some samey de­sign and back­grounds – but feel like gris­tle forced be­tween the game’s high­lights as an af­ter­thought. A dis­ap­point­ment.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.